Serious Sam. 21 Липня, 2010
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Serious Sam is the title of a series of first-person shooters created by the Croatian development team Croteam. Originally released for the PC market only, Serious Sam’s rising popularity resulted in the porting of the series to a number of different platforms, including the Microsoft Xbox, Nintendo GameCube, Sony PlayStation 2 and Xbox Live Arcade among others. The series follows the adventures of hero Sam “Serious” Stone and his fight against the forces of the notorious extraterrestrial overlord Mental who seeks to destroy humanity.
The series’ gameplay could be seen as a throwback to earlier first-person shooters. Released during a time where shooters were becoming increasingly realistic and more concerned with “authenticity”, Serious Sam offered up traditional, Quake-style shooting. However, the more modern technology of the time allowed for a new take on that classic formula. Closed-in corridors are mostly
replaced with wide-open environments, small groups of enemies are replaced by dozens attacking at any given time, and there are many hidden areas and treasures to find, often in obscure and counter-intuitive locations. Combat makes up most of the games, with Sam’s only help being NETRICSA (NEuro-TRonically Implanted Combat Situation Analyser), an advanced computer AI surgically implanted in his brain. NETRICSA serves as an in-game strategy guide, cataloguing encountered enemies and weapons, and at the same time providing bits about the background story and hints on how to progress. Ammunition and weapons are plentiful, and guns, for the most part, do not need to be reloaded. Enemy designs are whimsical and often take inspiration from mythology and fantasy, and include anything from flying harpies, to giant bipedal cybernetic monsters, to headless suicide-bombers.
Serious Sam features cooperative gameplay, something not commonly seen in modern PC first-person shooters. Besides network/online play, Serious Sam also allows for split screen action supporting up to 4 players and this is an even rarer multiplayer feature for PC games these days, although very common in gaming consoles.
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Counter Strike. 21 Липня, 2010
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Counter-Strike (also known as Half-Life: Counter-Strike, Counter-Strike 1.6, or simply CS) is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh “Gooseman” Le and Jess “Cliffe” Cliffe. The game has been expanded into a series since its original release, which currently includes Counter-Strike: Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Counter-Strike on Xbox. Counter-Strike pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force. The game is currently the most played Half-Life modification in terms of players, according to GameSpy.
Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or become a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other.
A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten). Players are generally given a few seconds before the round begins (known as “freeze time”) to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the player drop from a certain height during freeze time was the only way somebody could control the players starting “HP”). They can return to the buy area within a set amount of time to buy more equipment (some custom maps included neutral “buy zones” that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting the bomb.
The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.
Killed players become “spectators” for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This form of cheating is known as “ghosting”
Cheating
Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as “hacking” in reference to programs or “hacks” executed by the user.
Typical cheats are:
Wallhacks, which allow the player to see through walls. These work by displaying objects that are normally obscured or replacing opaque game textures with semitransparent ones, allowing the hacker to see enemies before they would normally be in view. As the engine only renders the immediate area around the player, this does not allow a player to see the entire map at once.
Speedhacks, which give the player increased speed. These work by sending false synchronization data to servers.
No recoil, which keeps the player’s gun shooting straight on the y axis without a kickback by removing gun physics.
No spread is used to make a player’s gun shoot straight along the x axis.
Aimbots, which helps the player aim at enemies. These work by moving the player’s view to anticipate an enemy’s position.
ESP, which shows textual information about the enemy, such as, health, name, and distance, and also information about weapons lying around the map, which could be missed without the hack
Barrel hack, which shows a line that depicts where the enemy is looking
Anti-flash and anti-smoke, which remove the flashbang and smoke grenade effect. This branched off the wall hack.
Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC enabled server risk having their account permanently banned from all VAC secured servers.
With the first version of VAC a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned.[3] Since VAC’s second version, cheaters are not banned automatically. With the second version, Valve instituted a policy of ‘delayed bans,’ the theory being that once a new hack is developed which circumvents the VAC system, it will spread amongst the ‘cheating’ community – by delaying the initial ban, Valve hopes to identify (and ban) as many cheaters as possible. Like any software detection system, some cheats are not detected by VAC, and at times the only effective anti-cheat solution is a human administrator watching an online game. Some servers implement a vote system, in which case players can call for a vote to kick or ban the cheater. VAC’s success at identifying cheats and banning those who use them has also provided a boost in the purchasing of private cheats[citation needed]. These cheats are updated frequently to minimize the risk of detection, and are generally only available to a trusted list of recipients who collectively promise not to reveal the workaround.
Release
When Counter-Strike was published by Sierra Entertainment/Vivendi Universal Games, it was bundled with Team Fortress Classic, Opposing Force multiplayer, and the Wanted, Redemption and Firearms mods.”[4]
On 24 March 1999[verification needed] Planet Half-Life opened its Counter-Strike section. Within two weeks, the site had received 10,000 hits. On June 18, 1999, the first public beta of Counter-Strike was released, followed by numerous further “beta” releases. On April 12, 2000, Valve announced that the Counter-Strike developers and Valve had teamed up. Counter-Strike 1.0 was released around Christmas 2000. On January 25, 2003, a world wide competition was held by Valve and hosted by Dell. Numerous Dell desktops and laptops were awarded in the competition which attracted over 10,000 participants. The competition was held over a two week period, with the winners “b0b” and “jsrawr” being announced on February 15 on Valve’s website.[citation needed] On 15 September, the current version, 1.6, was released.
In 2004, Counter-Strike: Condition Zero was released. It contained a single player campaign and bots, as well as other changes.
Counter-Strike was originally played online through the WON gaming service, which was shut down in 2004,[5] forcing players to switch to Steam. The non-Steam version of Counter-Strike (version 1.5) can still be downloaded from sites such as FilePlanet.[6] Due to the closure of WON, part of the player community responded by creating their own WON network, dubbed WON2.[citation needed]
In March 2007, Valve implemented mandatory advertisements through Steam in official maps and in the game’s GUI overhead. Customers have expressed frustration with the ads, including an over 200 page thread on Valve’s official forums, saying that they violate original terms of service and distract from the game.[7] The thread was later deleted by an unknown moderator.
Main article: Counter-Strike Online
As of February 2008, Counter-Strike Online is only available in South Korea and is now in open beta test. It is being developed by Nexon Corporation with oversight from license-holder Valve Corporation, and is an attempt to increase market share of Valve’s games in the Korean gaming market.
GTA History. 20 Липня, 2010
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“Grand Theft Auto” (commonly abbreviated “GTA”) is a video game series created in the UK by Dave Jones, then later by brothers Dan Houser and Sam Houser, and game designer Zachary Clarke and primarily developed by Rockstar North (formerly DMA Design) and published by Rockstar Games.Grand Theft Auto IV
Main articles: Grand Theft Auto IV, Grand Theft Auto: The Lost and Damned, Grand Theft Auto: The Ballad of Gay Tony, and Grand Theft Auto: Chinatown Wars
Grand Theft Auto IV was released on 29 April 2008, after a six month delay.[6] It was the first Grand Theft Auto game to be released simultaneously for both Sony and Microsoft’s video game consoles. In August 2008, Rockstar announced that it was going to publish GTA IV for PC. GTA IV’s game engine is the Rockstar Advanced Game Engine (also known as RAGE) used in Rockstar Games Presents Table Tennis and the Euphoria physics engine. The game once again takes place in a redesigned Liberty City that very closely resembles New York City, much more than previous renditions.[7]
Microsoft officially announced a “strategic alliance” with Rockstar Games over the rights to episodic content through their Xbox Live service at their X06 event. This content was released as Grand Theft Auto: The Lost and Damned on 17 February 2009, and it was available for download, exclusively for the Xbox 360, this was because of the substantial $50 million that Microsoft paid Rockstar to keep it exclusive. The strategic alliance was however timed and both DLC episodes and the compilation pack were released on 13 April 2010 on PS3 and PC.[8] The expansion adds some new elements to the existing game and focuses on Johnny Klebitz, the vice president of “The Lost” motorcycle gang.
The second Grand Theft Auto IV Downloadable Content episode was called Grand Theft Auto: The Ballad of Gay Tony [9] and was released on 29 October 2009. Grand Theft Auto: Episodes from Liberty City is a compilation pack released for the Xbox 360 at the same time as The Ballad of Gay Tony. It contains The Lost and Damned and The Ballad of Gay Tony on one disk and does not require an original copy of GTA IV.
Grand Theft Auto IV reintroduced online multiplayer to the series. In most games, a customizable character is used to play, and money earned in game is translated to levels, with more customization available at higher levels. The game does not offer split screen or LAN multiplayer modes on PlayStation 3 or Xbox 360, but there is LAN on the PC mode. Up to 16 (32 on PC) players can play together, doing a variety of games including Death Match, Cops ‘n’ Crooks, races, Deal Breaker, and Mafiya Work as well as team varieties of Death Match, and Mafiya Work to name just a few.
Grand Theft Auto: Chinatown Wars is the first Grand Theft Auto game to be released on the Nintendo DS, and was announced at the E3 Nintendo Press Conference on 15 July 2008. This game has several new features, such as touch screen mini-games. The game was released on 17 March 2009 in North America and 20 March 2009 to Australia and Europe. The game is rated 18+ by PEGI and the BBFC (Europe, UK) and M by the ESRB (North America). A PSP version was later announced on 22 June 2009[10] and was released in North America on 20 October 2009. It was also released on the iPhone OS platform 18 January 2010.
Grand Theft Auto 2
Main article: Grand Theft Auto 2
The second game in the series, Grand Theft Auto 2, was developed for Microsoft Windows, PlayStation, and Dreamcast and released in the year 1999. Set in the indeterminable future,[2] it featured updated graphics and somewhat different gameplay based upon the player’s appeal to various criminal organizations.
A reduced Game Boy Color port was also produced. Unlike the other games of the Grand Theft Auto series, Grand Theft Auto 2 was the only game released in its era of bicentennial gaming. It is also the only Grand Theft Auto game to have a “T” rating for a PlayStation Console, it is also the only sequel to have a digit in the title instead of a Roman numeral.
Grand Theft Auto III
Main articles: Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: Vice City Stories
Grand Theft Auto III was released in October 2001, and served as the breakthrough for the franchise.[3] The game’s setting takes place around that time,[4] in fictional Liberty City, which is loosely based on New York City, but also incorporates elements of other American cities.[5] Grand Theft Auto III brought a third-person view to the series, rather than the traditional top-down view of earlier titles (although the view is still made available as an optional camera angle). For the first time, the problem of navigating in the huge sandbox game was solved by implementing a constant GPS triggered mini-map that highlights the player’s position as well as those of current targets. Graphics were also updated with a new 3D game engine. The gameplay engine expanded the explorable world of GTA III, using a mission-based approach. Multiplayer was discarded (third party mods were later released, allowing for multiplayer gameplay), but GTA III improved in many other areas such as voice-acting and plot (in previous games, there was speech only in short animated cut scenes between levels, while other communication was simply subtitles running on the bottom of the screen).
After the success of Grand Theft Auto III, Grand Theft Auto: Vice City was released in 2002. This game was set in 1986 in Vice City, which was based on Miami, Florida. The game’s plot focuses on the cocaine trade during the 1980s. Vice City was the first game to introduce fully functional flying vehicles that could be used by the player, such as seaplanes and helicopters. It also featured a variety of new weapons and vehicles.
Grand Theft Auto: San Andreas, released in October 2004, is set in 1992, focusing on California gang life and the awakening of the drug epidemic brought on by crack cocaine. The setting was in the fictional state of San Andreas, which was based on some California and Nevada cities, specifically Los Angeles, San Francisco, and Las Vegas. Their counterparts are Los Santos, San Fierro, and Las Venturas respectively. The game also included a countryside in between Los Santos and San Fierro and also between Los Santos and Las Venturas, and a desert in between Las Venturas and San Fierro.
Grand Theft Auto (unofficially referred to as Grand Theft Auto Advance), for the Game Boy Advance, was also released in 2004. Originally developed as a top-down conversion of GTA III, became an original game. Unlike the Game Boy Color ports of Grand Theft Auto and Grand Theft Auto 2, Grand Theft Auto did not tone down the violence and profanity common to the GTA series. The game received an “M” rating from the ESRB. It was developed by an external developer, Digital Eclipse.
In 2005 and 2006, Rockstar released two games for the PlayStation Portable, both developed by Rockstar Leeds. Grand Theft Auto: Liberty City Stories is a prequel to Grand Theft Auto III and set in Liberty City in 1998. A PlayStation 2 port was released by Rockstar on 6 June 2006.
Grand Theft Auto: Vice City Stories was released for the PlayStation Portable on 31 October 2006 and set in Vice City in 1984, two years before the events of Grand Theft Auto: Vice City. A PlayStation 2 port of the game was released on 6 March 2007. It is the last game of the third generation series, and the final game in the Grand Theft Auto III canon.
Grand Theft Auto
Main articles: Grand Theft Auto (video game) and Grand Theft Auto: London
Grand Theft Auto, the first game in the Grand Theft Auto series, was created by British video game developer DMA Design, and was released for Microsoft DOS/Windows in 1997/1998 and also for the PlayStation .[1] The game is set in three different fictional cities, Liberty City, San Andreas and Vice City. A reduced Game Boy Color port was later released.
Subsequently, two expansion packs were offered, both under the name of Grand Theft Auto: London 1969.
The Grand Theft Auto series is set in a fictional version of the United States, in a number of different time periods. Grand Theft Auto introduced three main locations: Liberty City, based upon New York City, Vice City, based upon Miami, and finally San Andreas, which includes Los Santos, based upon Los Angeles, Las Venturas, based upon Las Vegas, and San Fierro, based upon San Francisco.
The release of subsequent games in the series, and overall the move from a 2D to a 3D platform, expanded and updated the original locales. Starting with the release of Grand Theft Auto III, set once again in Liberty City, and following on to Vice City in Grand Theft Auto: Vice City.
With the release of Grand Theft Auto: San Andreas, the fictional universe was further expanded with a whole state available to the player. The state of San Andreas is based on the states of California and Nevada. San Andreas consists of three cities; Las Venturas (Las Vegas), San Fierro (San Francisco), Los Santos (Los Angeles) and the surrounding towns and areas of desert, water, woodland and countryside between.
Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories, originally released on the PlayStation Portable handheld console returned once again to their respective eponymous cities.
Grand Theft Auto IV and the subsequent expansion packs Grand Theft Auto IV: The Lost and Damned and Grand Theft Auto: The Ballad of Gay Tony were once again set in the fictional Liberty City. A version of New Jersey, Alderney City was also represented in the game.
The handheld game, Grand Theft Auto: Chinatown Wars was also set in Liberty City.
Other places in the same fictional universe as the Grand Theft Auto series also exist. Carcer City and Cottonmouth are two different cities that were used in the Manhunt series. There is also Bullworth from Bully.
So far, the only venture to a locale other than the USA has been in the two expansion packs Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961, which were based in a version of real-life city London.
The games allow players to take on the role of a criminal in a big city, typically an individual who rises through the ranks of organized crime through the course of the game. The player is given various missions by kingpins in the city underworld which must be completed to progress through the storyline. Assassinations, and other crimes feature regularly, but occasionally taxi driving, firefighting, street racing, bus driving or learning to fly fixed-wing aircraft and helicopters are also involved.
In later titles, notably those released after Grand Theft Auto 2, the player is given a more developed storyline in which they are forced to overcome an unfortunate event (e.g. being betrayed and left for dead), which serves as motivation for the character to advance up the criminal ladder and ultimately leads to the triumph of the character by the end of the storyline. The Grand Theft Auto series, belonging to a genre of free-roaming video games called “sandbox games,” grants a large amount of freedom to the player in deciding what to do and how to do it through multiple methods of transport and weapons. Unlike most traditional action games, which are structured as a single track series of levels with linear gameplay, in GTA the player can determine the missions they want to undertake, and their relationships with various characters are changed based on these choices. The cities of the games can also be roamed freely at any point in the game, and are examples of open world video game environments which offer accessible buildings with additional minor missions in addition to the main storyline. There are exceptions: missions follow a linear, overarching plot, and some city areas must be unlocked over the course of the game.
Grand Theft Auto III and later subsequent games have more prevalent voice acting, and radio stations, which simulate driving to music with disc jockeys, radio personalities, commercials, talk radio, pop music, and American culture.
The use of vehicles in an explorable urban environment provides a basic simulation of a working city, complete with pedestrians who generally obey traffic signals. Further details are used to flesh out an open-ended atmosphere that has been used in several other games, such as The Simpsons Hit & Run, which has less emphasis on crime or violence.
The gameplay consists of a mixture of action, adventure, driving, and occasional role-playing, stealth, parodying of American current events, and racing elements and has gained controversy for its adult nature and violent themes. The series focuses around many different protagonists who attempt to rise through the ranks of the criminal underworld, although their motives for doing so vary in each game. The antagonists are commonly characters who have betrayed the protagonist or their organization, or who has the most impact impeding their progress.
DMA Design began the series in 1997, and it currently has ten stand-alone games and four expansion packs. Film veterans such as Michael Madsen, Ray Liotta, Burt Reynolds, Dennis Hopper, Gary Busey, Samuel L. Jackson, Chris Penn, James Woods, Joe Pantoliano, Frank Vincent, Robert Loggia, Kyle MacLachlan and Peter Fonda have all voiced major characters in many installments in the series. The name of the series and its games are derived from grand theft auto, a term referring to motor vehicle theft.